if reframework:get_game_name() ~= "re2" and reframework:get_game_name() ~= "re3" then return end local statics = require("utility/Statics") local TAAStrength = statics.generate("via.render.ToneMapping.TemporalAA", true) local wanted_sharpness = 1.0 local wanted_sharpness_enable = false local wanted_jitter = false local debug_disable = false local prev_filter_args = nil local function on_pre_apply_layer_param(args) prev_filter_args = args if debug_disable then return sdk.PreHookResult.SKIP_ORIGINAL end return sdk.PreHookResult.CALL_ORIGINAL end local function on_post_apply_layer_param(retval) if debug_disable then return retval end local tonemapping_controller = sdk.to_managed_object(prev_filter_args[2]) local current_param = tonemapping_controller:get_field("CurrentParam") if current_param ~= nil then current_param:set_field("EchoEnabled", not wanted_jitter) current_param:set_field("TemporalAA", wanted_sharpness_enable and TAAStrength.Strong or TAAStrength.Disable) --current_param:set_field("Sharpness", wanted_sharpness) -- doesn't seem to change anything... end return retval end local tonemap_controller_type = sdk.find_type_definition(sdk.game_namespace("posteffect.ToneMapController")) sdk.hook(tonemap_controller_type:get_method("applyLayerParam"), on_pre_apply_layer_param, on_post_apply_layer_param) re.on_draw_ui(function() if imgui.tree_node("Sharpness Settings") then local changed = false --changed, wanted_sharpness = imgui.drag_float("Sharpness", wanted_sharpness, 0.01, 0.0, 5.0) changed, wanted_sharpness_enable = imgui.checkbox("Sharpness Enabled", wanted_sharpness_enable) changed, wanted_jitter = imgui.checkbox("TAA Jitter Enabled", wanted_jitter) --changed, debug_disable = imgui.checkbox("Debug Disable", debug_disable) imgui.tree_pop() end end)